STEAM Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=111307271
Hello. My attempt at a Doom Bringer armor set comes from the idea of an unholy priest. I felt enamored with this idea so I went forth to create a skin based upon this thought. The block in for the helmet is almost done. However, I would like an opinion from some people before I set the design in stone. I was having trouble with the design until I saw Joseph DeAngelis's Demon Pope sculpt (
http://cghub.com/images/view/106210/).
From that idea I blocked in this.
I know the actual designs are quite different but I still feel like I should deviate on the idea somewhat. What I am currently wondering is if I should have no eye or eye. The problem is that the eye might make the overall design too noisy. I would prefer to have 3 levels of plates before adding the eye. Here is an alternate view with the eye.
I also did the tail. This one has a relatively simple idea of a more standard pointed demon tail with a gold ring or two around it. I have to be careful though. The tail has a really low maximum polycount.
Replies
If you keep the "eye" rather simple as it is right now, it will work with the design.
But stay away from adding detail in the eye! Make it a jewel, ruby or just simply
leave it as a "symbolic" bloddy red eyeshape.
Any Ideas on how you want to move the design to the rest of the armor?
Keep it up!
I like it with the eye, tail looks good too.
Though I think I might re-do his tentacle hair just in case they reject it cause I grabbed the original hair.
Posting to agree with ENODMI, I guess and to say you are nailing them colors down.
Yea runes on the leather straps would be cool, also when your creating the runes put them in spots were the player will see them most, so the top side of the upper pauldrons would be a good spot since It's a big area and will be visible from a distance how ever big you decide to create your runes.
I'd test putting some along the grey metal pieces if they are oj runes on those pieces they would stand out a lot more, even the inner part of the shoulder armor where his head is, since it is big its a nice spot to hit.
You got a ton of nice spots so play around with them and see what works, also don't forget to play with them masks they make all the difference, pst, reviewing the sword maps will help you figure out things quicker.:)
Minor critic:
You can brush this off but the "line trimming" on the shoulder design is not very readable (the lines with what looks like a y) especially from in-game I'd say either make the more visible like you had before that deep red/brown or change them up somehow they are very faint and I fear will just be erased from in-game view. I could be wrong and sometimes am, so test everything out before making changes.
I like this your putting in a lot of good work, the textures are spot on and I like how you changed up from chains to leather, I was wondering what the hell to add to mine its nice you found something that works with your design.
Designing armor for them shoulders for me anyway is a nightmare.. clipping is horrendous, at least with what I currently have, hope they work out for you.
Yeah. I will definitely be making sure the trimming reads in the engine. I haven't done so yet for the pauldrons. This will probably be the first thing I will check after work today. For the runes, I do think them being on metal would be the most guaranteed way for them to work. Just mainly as the source material has them on metal.
Critic:
When you get around to It, I don't know which color your using for the leather but perhaps upping the self illumination on the leather only and hitting a good specular on the metal bits will help make that read a bit better.
Also the runes I was thinking maybe on the outside of the pauldrons might be a good spot but you can keep them were they are if you like them their best, I am speaking of the outer metal piece take those and put them on the outside they currently sit on the inside and I almost didn't notice them.
That's all
Edit added image:
in-case you were like wtf is this guy talking about.
I am now going to do the sword. I was almost tempted to do the belt or wings over this next weekend but I miss having a life. Oh well. Sword should take at least 12 hours so I will be busy with that most of this weekend anyway.
Anyway, I did a quick brown bracer just to see what you guys think of it. I now prefer the blue one even in its current state. I don't plan on adding any saturation though in order to keep in the color scheme of the character. Anyway, I am going to try to get everything with the sword done to the bakes tomorrow. Swords are easy to do so I'm not really worried though I will need to try to really pull a kick-ass design in order to compete. Also, I need to find a way to get the Dota 2 shader to work.
STEAM Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=111307271